Mixman studio pro wiki Offline#
Note: It sill doesn't behave exactly online as it does offline but it should work sufficiently well. Fixed: The console command "crouch" didn't have any effect online.Fixed: Actors derived from actors that use A_Jump could cause clients to crash.Fixed: The client thought it was lagging when a player joined a game from the join queue.Fixed: Pasting from clipboard into menu string fields could freeze the game.Fixed: When a player turned into a dead spectator online, the spectator body could get stuck in the floor or the ceiling.Fixed: When a player gets rid of a weapon/inventory item via the 'drop' console command online, a duplicate of the object that cannot be picked up appears at 0,0 on the map grid on the clients.The fix also moves part of the hard coded grenade implementation to DECORATE. Fixed: The client thought it was lagging when a player joined a game using the "join" command.Fixed: Obituaries on puffs didn't work online on the clients.Fixed: The demo_spectatefreely and demo_skiptonextmap commands could be used while a demo was not playing.Fixed: invuse could crash the client when called before the player has a body.Fixed a particular instance of a weapon desync that happened when a player picked up a weapon with compat_oldweaponswitch enabled in the server.Furthermore, removing a monster with Thing_Remove in invasion prevented the current wave from ending. Fixed: When the server removed a monster or an item with Thing_Remove the total monster and item count was not adjusted accordingly on the clients.Fixed: Client sided RandomSpawners didn't work.Fixed more problems with A_PlaySoundEx and looping sounds online.Fixed: Clients are not informed about the momentum or the angle of actors spawned by RandomSpawner online.Fixed problems with A_KillSiblings online.Fixed some online sync issues with moving floors and ceilings linked with Sector_SetLink.Kudos to kgsws for finding and reporting this exploit. Fixed an exploit that allowed a player to get rid of its team in a team based game mode.Fixed: The ACS command TakeInventory didn't work properly online if it was used to take a bigger inventory amount than the target actually had.Fixed: When the respawn invulnerability runs out, the player body becomes opaque instead of returning to its default alpha value.Fixed: With sv_logfiletimestamp = true, the timestamp appeared multiple times per line when calling playerinfo.Fixed: The network traffic needed by Sector_SetRotation increased linearly with the number of sectors that have the given tag instead of being constant.Fixed: When a player was named "" or "* ", certain messages generated chat sounds while they shouldn't have.Fixed: Dead spectators using chasecam don't lose it when being reborn and chasecam is not allowed for non-spectators.Fixed: A_ReFire didn't work properly online for morphed players.Fixed: sv_gravity and sv_aircontrol are not synchronized between clients and server.
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Fixed: The server didn't do any sanity checks on the version string connecting clients send before printing the string.Fixed: "lms_allow* false" didn't prevent the player from getting the corresponding weapon if it belonged to the default inventory of the player class.Fixed: "use weaponname" didn't bring up the chosen weapon online.Fixed: Some color codes were not properly removed from the logfile output and the output of the SDL client to stdout.Fixed: Under some circumstances the ACS function ReplaceTextures didn't work properly online.
Mixman studio pro wiki windows#
Fixed: The "Join server" command in the Windows server console didn't work properly.Fixed: Newly connecting clients were not informed about altered floor and ceiling heights of linked sectors.Fixed: Sector_SetFloorPanning with negative offsets didn't work properly online.If set to any positive value other than 1.0, it multiplies the damage dealt to players by monsters with this value. Added new CVAR sv_coop_damagefactor (default 1.0).Considerably improved client side crouch prediction.
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If necessary, the ban list now can be sent split over multiple packets. Rewrote the master ban list sending code.
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